DEVELOPMENT DIARY
Burst of ideas - a splurg
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1) Players use sign language to interact with characters and environments - eg. sign left, the player moves left... characters could be real players in the world learning sign, too?
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2) A character has things they must do and are instructed by someone remotely; but that person is speaking in a different language that the player is not told about, so they have to try and figure out meaning through the tone, and body language of a character, and seeing what gives them fail states and not? People are literally on the other side of the globe trying to complete tasks - never paired with someone who has a common language - Journey-type beat... don't know how this would work tbf
3) Playing an "it takes two" kinda thing but players are restricted to CNL?? Or an equivalent
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4) Players explore a forgotten land in which mysterious wording covers the space - players must work out what happened to the space in order to return home... as the player explores, the wording becomes more and more comprehensible.
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5) Players create their own language using sounds from the room they're in... are then paired with others to complete tasks > sounds will never be the same, the idea is that, hopefully, players will learn each others 'language' phonetically and successfully communicate, rather than having a guessing game.
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6) documenting endangered languages? in the army?
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7) teaching kids a language through fun games > Duolingo type beat but actually fun
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8) trading at sea but ur stuck using seaspeak... one wrong move and its BOMBSSSS
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9) combat type game where in which you don't understand the commander's language (at first?) with time, and with each successful decode, it becomes easier - it starts to make more sense very literally
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10) players use CNL to move through an environment ("walk left" "stop" "pick up")
- a bit like the mobile game where people would scream > the louder you scream, the higher you jump
----> space team, co-op game > controls you have are related to what you can't see... bomb detonator online >
is the player just going to question "why do I not just have a controller?" > don't overcomplicate - use words to do something unexpected >
need to start understanding a language to pass through the game?
say left, nothing happens; slowly learn the fact language of the world (THROUGH EXPLORATION) and suddenly players are saying jibberish fluently and moving characters.
> ACTUALLY QUITE LIKE THIS?|
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11) card came - parts of words on cards - put them together (like frube magnets) > conlag'
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12) work out language of another race; give em what they want
13) player starts in blank room; the more they learn about a language, the more the room lights up??????
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TASKS??? you keep saying tasks, and puzzles, WHAT ARE THESE? prototype!
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